I celebrated the death of the minimap at the time, but pressure from fans pushed Infinity Ward to add it back in with a pre-launch patch.Ī weaponized DDOS is a little on the nose for Call of Duty. The compass was originally meant to replace the map entirely. Modern Warfare 2's radar change is taking me back to the last time Infinity Ward tried something radical with 6v6: The first beta for Modern Warfare 2019 didn't have a minimap at all. It's nice to run around without feeling the constant need to stare at the upper left corner of the screen. If I'm going to get shot in the back, I'd much rather it be the result of them hunting me down with sound than following a red dot on a map. Maybe my 2,000 hours of Rainbow Six Siege are doing the talking, but I'm a fan of slower CoD. ![]() It's hard to hear what's going on when you're the loudest one in the lobby. The somewhat ironic result is that, despite constant aggression longer being punished on the minimap, my matches have been noticeably slower and more methodical than years past. Positional audio is accurate enough that, playing with my nice pair of headphones, I've been able to hear less careful enemies before they hear me. ![]() Following in the literal footsteps of games like Hunt: Showdown and Rainbow Six Siege, seemingly every action you can see has an associated noise that keeps me firmly glued to the action-bullets believably explode and reverberate through indoor spaces, scratchy camo pants "thwip" as your legs collide mid-run, empty casings rattle on the ground, and stomping boots echo down hallways to warn of incoming danger. There is a downright ludicrous level of fidelity in sound FX this time around. Honestly, I haven't used the compass much either, because Modern Warfare 2's sound has been all I need for situational awareness. ![]() Getting punished with a map ping for getting a kill feels as backwards in 2022 as it did in 2007.
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